

The result is that players are stuck playing the game with undesirable stick controls, and button mappings.įor players with disabilities, being able to remap the controls can be vital to ensuring that they can play the game comfortably. Many games don't allow you to adjust the controller deadzones.

#DISHONORED 2 MOUSE ACCELERATION FULL#
Many games don't offer full customised button remapping.In spite of the less than ideal control configuration that many games offer, these games also tend not to feature a good set of options to customise the controls. This one is both an an issue that affects everyone, but also severely impacts the experience for player with disabilities. Many games offer only minimal options to adjust the controls Awkward and comically counter intuitive? Yes (see Octodad, Terover, and similar games), but not unresponsive. In my time as a user researcher I have never met a developer trying to make the controls feel unresponsive. Unless the developers explicitly explain, or at least hint at a deliberate design intention behind the unresponsive control system you can assume it just wasn't intentional.
#DISHONORED 2 MOUSE ACCELERATION PC#
Pay Day 2's console community feel like second class citizens to their PC counterparts, missing many updates and general attention from the developers, and as such it makes sense that they get a shitty control configuration to match. Something copied from a Unity tutorial as a means of pacifying the player base that the developer have little understanding of. In the case of PC ports like Pay Day, the controls feel as though they were an after thought. But if this were the case, why do games like The Hunt Showdown and Pay Day 2 control just fine with a keyboard and mouse, but not a controller? Why do games like Uncharted 3 and Killzone 2 feature post-hoc 'precision modes' that fix their controls? One of the common arguments against the way that these games control is that it's a 'design choice' and that the controls were supposed to feel 'weighty'. Your controls aren't 'weighty', they're garbage It can make these games harder to play than intended, and outright uncomfortable for the player. cognitive or motor disabilities) having a feature like aim acceleration which very suddenly pushes their aim dramatically into a certain direction, can be very difficult to adjust to. But for gamers with disabilities and in particular, (e.g. Obviously having unresponsive controls impacts everyone that plays the game. Historically, Uncharted 3 even shipped with god-awful controls in its singleplayer mode, and the developers required community feedback (from GAF) to help them understand what the issue was (again, it seemed to be a combination of input latency and a aim acceleration making the controls feel unresponsive). Like many other games it's both difficult to control as a result, and the game suffers for it. Recently, The Hunt Showdown released and this game has again, a large amount of aim acceleration coupled with a good deal of input delay. Pay Day 2 is outright unresponsive by default, and relies on a 'snap to target' aiming system that overly helps the player to aim in order to compensate for the how the game is so poor to control. You can adjust this in the settings menu, but the default configuration is quite poor. These all affect how responsive the game is likely to feel, and how in-control the player is likely to be when playing the game.įor example, by default Doom Eternal features a crazy amount of aim acceleration, and this acceleration ramps up suddenly and dramatically. Most commonly, you have games with an excessive amount of aim acceleration, or games with features like large deadzones. In many games, the default configuration is what I would consider, terrible. Many games have a terrible default configuration This issue is caused by various factors which I'd like to discuss in detail, alongside breaking down the impact these issues are likely to have on the player experience for both players broadly, and specifically players with disabilities. In my opinion, the controls on console, particularly those offered in third and first person shooters or games where it's important that the player can aim the camera accurately, are consistently terrible. I hope this promotes some discussion on the topic, as I'd love to hear other perspectives. I want to talk about this, highlight what I feel are the key issues, and talk about what I'd like to see moving forward. This is one of my biggest issues with playing games on my PS4, Switch or XBOX ONE.
